MAIN PROJECT DESCRIPTION - BEJEWELED BLITZ
One-minute match 3 game where the objective of the player is to get the best score possible to post on a Weekly Leaderboard against your Facebook friends. A casual yet competitive game, but there are not many extrinsic motivators for it besides the inherent human will to compete and beat others through skill.
The game mainly monetizes on monthly content, weekly sales, and difficult to earn single currency sinks. Recently due to the latest update, the freshly introduced events system is also making a round in its monetization loop.
OTHER PROJECTS I WAS INVOLVED IN?
Unannounced Project (Casual Game)
Experience mobile industry
Professional work process
Reinforce my knowledge in design
Experience more mobile games
Improve programming skills
Game Conception, Content Design, Market Research, Game Analysis & Game Prototyping.
This internship was the right time for a self-transformation. I devised certain goals which I wanted to achieve, which could in turn change me as a person while this duration. Following listed below are some of the goals I wanted to achieve while on my Internship.
Understand Mobile Development Philosophy
Experience a Professional / Corporate Company
Reinforce my Academy Experience
And I have to say, each phase of my internship helped me progress further in achieving these listed goals. I stepped my foot into mobile games as I am focused in PC games now. I understood how to work and flow in a big team - in a huge corporate company. And I realized, whatever I learned in my academy days, wasn't some child's play. It had actual impact on my work process. All of these learnings, helped me become more confident in my workflow and in myself as a professional game designer.