'Galactic Rivals' is a fighting game designed by a team of 44 people out of which 21 were game designers, and 23 were animators. The entire game was completed from scratch within a course of 13 days as a part of a 'Double Intensive Week' in our University.
In the future, the robots wipe out the entire human race and take over planet earth. Very soon, they get bored of having nothing to do and establish a fighting tournament. The tournament serves as a form of entertainment and also helps to decide the king of all the robots.
Different types of characters, with fully animated abilities and sounds effects.
Different types of battle arenas (maps) with unique environmental hazards.
Experience of working with animators
Communication and work flow
Smooth development progress
Could be better polished
From the team of 44, and from our initial design versions of different fighting game concepts, we divided ourselves into different branches of development groups which were inter-connected under few number of heads.
In the huge number of 44 - I was given out my own team of 3, where we first worked on to create our character, then its moves, its animations, its special effects and rest all till the final playable version of the game.
Later, I switched onto working on the game balancing team, where we discussed and calculated each character statistics from their abilities to their game feel to finish and finalize the development of the project.