K2 : THE CLIMB
Unified vision of the project
Mishaps in research implementation
Unfitting menu UI
Before anything, we kicked off our production of the project by performing target research on different types of mountains and mountaineering in general. Hand-in-hand, we also worked on the initial design of our game alongside research. But, due to the scope of the research itself, our intended design went through many changes over the course of development of the project.
Reaching a staple point between the time-limit of the project and the research done, we began cutting down content from the project to make it better presentable, and better polished.
Though in the end while I do agree that our initial design was not implemented, and It kept changing day-by-day - then again, we as a team had a unified vision no matter in which ever direction it changed to. We learned to adapt in many different ways in the short development time of the project.
I was responsible for the research performed and also I worked on the game design and balancing alongside the research.
Game Designer, Game Balance, Documentation, and Target Research
'K2 : The Climb' is a serious game made as a collection of different types of mini-games. The game teaches the players on the hazards and facts on Mount K2 specific situations, while also teaching about mountaineering in general. The project was made as a part of an Intensive Week session and has been completed in 1 week in our University.
The game itself is a combination of number of mini-games (6 to be precise), and all of the mini-games are crafted around different categories essential for mountaineering. The purpose of the game is to promote mountaineer safety.
WHAT MAKES THE PROJECT UNIQUE?
Focused around the theme of mountaineering
Theme based polished mini-games