SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
MY RESPONSIBILITIES
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Theme research driving concepts for the mini-games.
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Responsible for balancing all the mini-games implemented in-engine.
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Documentation for all information related to the theme - bringing a unified vision to the whole team working on the game.
WHAT MAKES THE PROJECT UNIQUE?
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Focused around the theme of mountaineering.
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Teaches mountaineering facts and safety guidelines.
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Polished theme oriented mini-games.
GAME SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Game Design
Mini-Games, Serious
2D
Singleplayer
Unity 2D
Mobile / Tablet
8
13 Days
2016 October
'K2: The Climb' is a serious collection of mini-games.
The game teaches players about mountaineering and facts about Mount K2 specific situations.
The project was made as part of an 'intensive week' at our University.
The game itself is a combination of a number of mini-games (6 to be precise), and all of the mini-games are crafted around different categories essential for mountaineering. The purpose of the game is to promote mountaineer safety.
MY EXPERIENCE
DEPENDENCIES
Mini-Games
Game Balance
Documentation
Target Research
TOOLS
Word
Unity
Excel
Photoshop
Perforce
Before anything, we kicked off the production by performing target research on different types of mountains and basics of mountaineering.
Hand-in-hand, we also worked on the initial design concepts of the game. But due to the scope of the research itself, our intended design went through many changes over the course of the development of the project.
Reaching a staple point between the time limit of the project and the research done, we began cutting down content from the project to focus on making a polished product.
Though at the end, while I do agree that our initial design was not implemented, and it kept changing day by day, then again, we as a team had a unified vision no matter in whichever direction it changed to. We learned to adapt in many different ways in the short development time span of the project.
PERSONAL COMMENTS
WHAT WENT RIGHT?
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All of us maintained a unified vision throughout the development process of the game.
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Intensive research was done on K2 and all information about basics of mountaineering.
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Focused on delivering a polished prototype.
WHAT TO IMPROVE?
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No sound assets were implemented into the game.