'Merry Christmas' is based on the concept that Santa is not supposed to be seen by the kids. The game was also made just before the Christmas holidays, thus the theme. The project was made as a part of an Intensive Week session and has been completed in 1 week in our University. The game uses pixel-art and procedural generation tagline to attract players on the eve.
The main objective of the game is to reach the Christmas tree without getting seen by the kids or babies. The game has 2 main levels excluding the tutorial and the levels are procedurally generated. If the player is doing really well, the levels are progressively harder. However, if the player’s performance is average, the progressive level is comparatively easier.
Procedurally generated levels and enemies.
The hilarious pixel art style with pop culture references
Fun stealth experience
This project provided me with first-hand experience on the game art pipeline. And though it was my first time applying my artistic skills in creating a game, I think it turned out really good for a first attempt on art.
I have also had my hand on the sound department and the game design alongside the art while developing the game. But most of my time went into creating abundant art work which in-reality never ended up in the game because of the time constraints of the project. Then again, in the end I sure had a good experience in how an art team functions.
Game Art, Game Design, and Sound FX
Experience of working as a game artist
Implementation of planned design
Procedural generation programming
No in-game sound