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MERRY CHRISTMAS

PROJECT DESCRIPTION

MY RESPONSIBILITIES​

  • Game conception and gameplay design.

  • Plan for procedural generation.

  • Review and iterate on the level design.

  • Game art for characters, background, props, and UI.

  • Sound design for all elements available in-game.

WHAT MAKES THE PROJECT UNIQUE?

  • Procedurally generated levels and enemies.

  • Fun stealth experience.

  • Funny pixel art style.

GAME SCREENSHOTS

ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
TEAM MEMBERS                
DURATION
CALENDER
Level Design, Game Art, and Sound Design
Stealth, Platformer, Procedural
2D, Side-scroller
Singleplayer
Unity 2D
PC
4           
5 Days

2015 December

'Merry Christmas' is based on the idea "How does Santa deliver gifts to children?" 

 

The project was made as part of an 'intensive week' at our university. 

The main objective of the game is to reach the Christmas tree without getting seen by the kids (or babies) to deliver gifts. The game has 2 procedurally generated main levels (excluding the tutorial).

 

If the player is doing really well, the levels will become progressively harder. However, if the player’s performance is average, the levels are comparatively easier.

MAP TAG

MY EXPERIENCE

DEPENDENCIES

Game Art

Gameplay Design

Level Design

Procedural Design

Sound Design

TOOLS

Photoshop
Audacity
Excel
Perforce

Besides concept planning, level design, and implementation - this project made me understand how an art team functions, and provided me with valuable game art pipeline experience. 

I have also had my hand in the sound design department alongside my other responsibilities, but to be honest, besides design work, most of my time went into creating abundant artwork which in reality never ended up in the game because of the time constraints of the project.

PERSONAL COMMENTS

WHAT WENT RIGHT?

  • The procedural generation surprisingly worked well despite our expectations.

  • Had a pretty good workflow among all members working on the game.

  • Basic pixel art skills.

WHAT TO IMPROVE?

  • Few unresolved bugs are still remaining.

  • Not all art assets and SFX created made into the game due to time constraints.

PORTFOLIO REJECT - ANGRY HAMSTER CARNAGE
A platformer shoot 'em up game made while I was studying at my university. 
Witness the adventure of a hamster who out of carnal rage has unleashed his inner fury onto his careless owner who abandoned him. The hamster will shoot and rip apart anything to everything that comes in his way until he gets his vengeance against his ex-master.

Let's Connect!

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