
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Game Design and Sound Design
Casual, Kids
2D, Side-scroller
Singleplayer
Unity 5
Mobile / Tablet
6
6 Months
2015 December - 2016 May
"Mystical Leaf" is a family-friendly educational adventure game about an enchanted leaf on a journey to protect a magical forest and rescue small insects from environmental disasters.
Developed as part of a university semester project, designed for children aged 6–11.
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EXPERIENCE
TOOLS
Word
Excel
Unity
PowerPoint
Photoshop
After Affects
Premiere
Audacity
FL Studio
Perforce
Players control a magical leaf, navigating through various environments to rescue small insects while overcoming environmental hazards.
RESPONSIBILITIES
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Owned high-level concept and feature planning for the overall game experience.
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Designed core gameplay systems, including Leaf mechanics, enemy behaviours, and ingredients.
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Created in-game sound effects and music, producing 150+ SFX assets and 3+ background tracks for the final build.
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Created marketing materials and campaign assets, including trailers, posters, and teasers for university showcase presentations.
Led in-person playtesting with the target audience (ages 6–11) at local playschools, using behavioral observation and feedback to directly iterate on core gameplay design.









