'Mystical Leaf' is a story about a magical leaf and its incredible journey to protect a mystical forest from natural disasters. This project was made as part of a 'Semester Project' in our University and is mainly focused for kids around the age of 6-11.
The player while controlling the magical leaf has to save small insects from various locations and has to safely fly them back to their home by dodging various obstacles while staying afloat in air by not crashing.
WHAT MAKES THE PROJECT STAND-OUT?
Simple for anyone to get started
Polished around the target audience
Marketed to be an upcoming mobile release
Game Design, Sound Design, and Marketing
Completing the pre-production and the initial design phase of our game, we divided ourselves into different groups to better polish our game for its final showcase.
I made my path into sound design because I wanted to expand my knowledge on the sound design pipeline. And also, later in the production, I created plans to market our game to the small group of audience around us in-order to attain more knowledge in the marketing department, and as well as to improve the overall image of the project.
Over the course of development
I made over 150+ SFX and 3+ Background scores for our final playable version of the game.
I created a marketing plan for our game targeting anyone-to-everyone in-and-around our campus which was executed in the form of trailers, posters, and teasers.
We did many focus tests on our specific niche of target audience for better polish of the game.
But I feel we could have done things much better - We divided ourselves without thinking of a re-emerging point. And when our time came to compile the project, we left out many assets from the final prototype. Then again, even with our mistake, I think we delivered a fine prototype which otherwise could have been an even better one.
Experience of working as a sound designer
Target audience focus