'Pixel Dodge 5000' is a physics based sports game where the player controls a character who has to shoot environment gathered balls onto the opponent. The project was made as a part of a 'Business Simulation Week' and has been completed in 2 days in our University.
WHAT MAKES THE PROJECT UNIQUE?
Easy to understand mechanics
High potential for further development
Fun multiplayer experience
PIXEL DODGE 5000
My "THE" biggest inspiration for this project was 'Rocket League' - the infamous physics-sports game which made me to experiment with the idea of 'janky' physics surrounding a sports environment.
Following my inspiration, I went on to create the design of Pixel Dodge - a dodge ball game about the characters on screen and about the physics of the ball. And in my mind, this project was executed with the intention of how Indie development works, and to most part, it taught me many things in regards of my goal.
Game Design, Game Art, UI Design, and Programming.