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PIXEL DODGE 5000

PROJECT DESCRIPTION

 

 

 

 

 

 

 

 

 

 

WHAT MAKES THE PROJECT UNIQUE?

  • Easy to understand mechanics.

  • High potential for further development.

  • Fun multiplayer experience.

GAME SCREENSHOTS

ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM                    
DURATION
CALENDER
Indie
Physics, Sports, Party
2D, Top-down
Multiplayer (1v1)
Construct 2D
PC           
2 Days

2016 April

'Pixel Dodge 5000' is a dodge ball styled game.

The project was made as a part of a 'business simulation week' and has been completed in 2 days at our university.

MAP TAG

MY EXPERIENCE

DEPENDENCIES

Gameplay Design

Game Art

UI Design

Programming

TOOLS

Word

Photoshop

Construct 2D
Audacity

My biggest inspiration for this project was 'Rocket League' - the infamous physics-sports game which made me want to experiment with the idea of ball physics. Following my inspiration, I went on to create a dodgeball styled game, Pixel Dodge.

This project was executed with the intention of learning to create something new from scratch, without guidance.

PERSONAL COMMENTS

WHAT WENT RIGHT?

  • Utilized my limited time well to craft 2 games under 48hrs (the other game was a top-down shooter, undocumented).

  • It was my first time finishing everything from UI, art, design, and coding all at once, solo.

  • It turned out to be a really fun prototype that many people played and enjoyed - while challenging each other at a college fest.

WHAT TO IMPROVE?

  • A few minor bugs are slightly interfering with the gameplay experience.

  • In general, the game feels a bit unpolished.

Let's Connect!

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