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SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
ABOUT ME
I'm a professional game designer with over 7 years of experience in AAA Console and Live Service productions.
I have advanced experience working with 3C Systems and have also worked across multiple disciplines, including
Combat, UX, and Live Service–specific features.
If you care about design decisions grounded in research, expert craftsmanship, and a willingness to challenge conventional norms, you've come to the right place.
I hold Indian Citizenship with Swedish Permanent Residency.
Due to the restructuring at Ubisoft Massive & Ubisoft Stockholm, I'm now open to Game Designer and Senior Game Designer opportunities within Sweden, EU, or abroad!
Feel free to reach out if you're interested to work with me, collaborate, seek insights, or just want to chat!
RECOMMENDATIONS
In short, Chandra is the kind of designer you need in a game team. He's detail oriented, and has a highly fine-tuned feeling for what games and features are supposed to feel like. This, combined with his excellently structured approach to documentation and his excellent communication skills result in a great team member to iteratively work on features with. As a programmer working with Chandra, I always had a clear idea what to work on, and what the desired outcome is.
He plans out features in exactly enough detail for coders to pick them up and make a framework with, while proactively involving me in the decisions that actually matter for the implementation. When that implementation was completed, he had plenty of technical skill and flexibility to pick up and learn the framework provided.
If you get a chance to work with Chandra, take it!
- Tom Kemna Gameplay Programmer at Ubisoft Stockholm
Chandra is highly skilled designer who's diligent and meticulous in his designs. He has an impressive analytical eye and skill in breaking down game systems to their building blocks. His design docs are best in class. An excellent team member who elevates the morale of the entire team. Despite having a wealth of practical and theoretical knowledge, he is humble and always at the service of whoever needs help or support. Chandra is the type of designer whom when he becomes the owner of a feature or system, one knows it's in good hands. He is one of the best team members I've had the pleasure of working with.
- Aydin Afzoud, Design Manager at Arrowhead Games, Ex-Ubisoft
Chandra has a very good work ethic. He always performs extensive and solid research for any design decisions. He can take critiques very well and often chose to be the better person in any discussion for better outcome. I learned a lot from having design discussions with him, and I look forward to collaborate with him in the future.
- Anderson Jerome, Senior Game Designer at LiquidX, Ex-Ubisoft
I was impressed with Chandra’s design skills, initiative, and ability to meet deadlines. As a Game Design and Production major at Rubika Supinfogame, Chandra brought a rich knowledge of quick prototyping and documenting skills. He’s also a skilled presenter and communicator and has a good understanding of game design methodology. [...] Beyond his design skills, Chandra left a mark at EA with his open, thoughtful personality.
- Anup Yadav, Associate Director of Design at Zynga, Ex-EA
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