
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Level Design, Game Art, and Sound Design
Stealth, Platformer, Procedural
2D, Side-scroller
Singleplayer
Unity 5
PC
4
5 Days
2015 December
"Merry Christmas" is a stealth-platformer exploring the question: “How does Santa deliver presents without being seen?”
The project was developed during an "Intensive Week" at our university.
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EXPERIENCE
TOOLS
Photoshop
Audacity
Excel
Perforce
The player must navigate through a household environment to reach the Christmas tree and deliver presents while avoiding detection by children and babies.
If the player performs well, levels progressively become more challenging. If performance is average, levels remain comparatively easier.
RESPONSIBILITIES
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Contributed to game conception, gameplay design, and procedural level generation logic.
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Reviewed and iterated on level design to improve pacing and difficulty.
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Owned game art direction, including characters, environments, props, and UI assets.
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Created and implemented sound design for all in-game audio elements.










