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SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
GAME SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Level Design, Game Art, and Sound Design
Stealth, Platformer, Procedural
2D, Side-scroller
Singleplayer
Unity 5
PC
4
5 Days
2015 December
"Merry Christmas" is exploring the question, "How does Santa deliver presents to children?"
The project was developed during an "Intensive Week" at our University.
MAP TAG
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PROJECT DEVELOPMENT
TOOLS
Photoshop
Audacity
Excel
Perforce
Player's objective is to reach the christmas tree inside a home without getting seen by the kids (or babies) to deliver presents.
If the player is doing really well, the levels will become progressively harder. However, if the player’s performance is average, the levels are comparatively easier.
MY RESPONSIBILITIES
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Game conception and gameplay design.
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Plan for procedural level generation.
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Review and iterate on the level design.
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Game art for characters, background, props, and UI.
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Sound design for all elements available in-game.
PORTFOLIO REJECT - ANGRY HAMSTER CARNAGE
A platformer shoot 'em up game created while I was studying at my university.
The game tells the story of an abandoned pet hamster who, consumed by carnal rage, unleashes its fury on the careless owner who left it behind. Determined to exact vengeance, the hamster will destroy anything and everything in its path to confront its former master.
Let's Connect!
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