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GALACTIC RIVALS

PROJECT DESCRIPTION












PROJECT SCREENSHOTS

ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
TEAM MEMBERS                
DURATION
CALENDER
Combat Design
Fighting
2D, Side-scroller
Multiplayer (1-2)
M.U.G.E.N
PC
44             
13 Days

2015 February

"Galactic Rivals" is a fighting game featuring a roster of mech combatants battling across arenas filled with unique environmental hazards.

Developed from the ground up within 13 days during a university “Double Intensive Week.”

Created by a team of 44 developers, including 21 game designers and 23 animators.

EXPERIENCE

TOOLS

Word
Excel

M.U.G.E.N
Photoshop
Trello

Within a 44-member team, I led a smaller strike team of 3 animators.

 

We all worked with pre-modeled 3D characters that were not originally designed for a fighting game, requiring creative solutions to make each character’s unique metrics and animations work cohesively together.

RESPONSIBILITIES​

  • Contributed to the initial fighting game concept and gameplay direction.

  • Designed and implemented “Boombot" fight character toolkit. 

  • Planned and approved animation frame data, combat posing, and gameplay readability.

  • Balanced character abilities and damage.

  • Created VFX to enhance hit impacts.

NARRATIVE CONTEXT

Set in a future where robots have replaced humanity, the game revolves around a combat tournament created to entertain the machine population and determine the next ruler of Earth.

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