
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Combat Design
Fighting
2D, Side-scroller
Multiplayer (1-2)
M.U.G.E.N
PC
44
13 Days
2015 February
"Galactic Rivals" is a fighting game featuring a roster of mech combatants battling across arenas filled with unique environmental hazards.
Developed from the ground up within 13 days during a university “Double Intensive Week.”
Created by a team of 44 developers, including 21 game designers and 23 animators.
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EXPERIENCE
TOOLS
Word
Excel
M.U.G.E.N
Photoshop
Trello
Within a 44-member team, I led a smaller strike team of 3 animators.
We all worked with pre-modeled 3D characters that were not originally designed for a fighting game, requiring creative solutions to make each character’s unique metrics and animations work cohesively together.
RESPONSIBILITIES
-
Contributed to the initial fighting game concept and gameplay direction.
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Designed and implemented “Boombot" fight character toolkit.
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Planned and approved animation frame data, combat posing, and gameplay readability.
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Balanced character abilities and damage.
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Created VFX to enhance hit impacts.
NARRATIVE CONTEXT
Set in a future where robots have replaced humanity, the game revolves around a combat tournament created to entertain the machine population and determine the next ruler of Earth.











