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GALACTIC RIVALS

PROJECT DESCRIPTION

GAME SCREENSHOTS

ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
TEAM MEMBERS                
DURATION
CALENDER
Combat Design
Fighting
2D, Side-scroller
Multiplayer (1-2)
M.U.G.E.N
PC
44             
13 Days

2015 February

"Galactic Rivals" is a fighting game pitting variety of mechas across diverse battle arenas, each featuring unique environmental hazards.

 

This project was created by a team of 44 talented individuals, comprising of 21 game designers and 23 animators.

The project was developed from the ground up within 13 days during a "Double Intensive Week" at our university.

PROJECT DEVELOPMENT

TOOLS

Word
Excel

M.U.G.E.N
Photoshop
Trello

Within a huge team of 44 members, I was heading a small team of 3 animators. We were working with pre-modeled 3D characters. We had to be really creative to enable unique character metrics work with each other. 

MY RESPONSIBILITIES​

  • Initial fighting game conception.

  • Fighting character toolkit design and implementation (Boombot).

  • Planning and approving animation frame data, style, and posing.

  • VFX design and implementation to enhance the hit impact.

  • Ability and damage balancing.

UNIVERSE

In the future, robots wipe out the entire human race and take over the planet Earth. Very soon they get bored of having nothing to do and establish a fighting tournament. The tournament serves as a form of entertainment, but it also helps the robots decide the new king of robots.

Let's Connect!

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