SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
GAME SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Combat Design
Fighting
2D, Side-scroller
Multiplayer (1-2)
M.U.G.E.N
PC
44
13 Days
2015 February
"Galactic Rivals" is a fighting game pitting variety of mechas across diverse battle arenas, each featuring unique environmental hazards.
This project was created by a team of 44 talented individuals, comprising of 21 game designers and 23 animators.
The project was developed from the ground up within 13 days during a "Double Intensive Week" at our university.
PROJECT DEVELOPMENT
TOOLS
Word
Excel
M.U.G.E.N
Photoshop
Trello
Within a huge team of 44 members, I was heading a small team of 3 animators. We were working with pre-modeled 3D characters. We had to be really creative to enable unique character metrics work with each other.
MY RESPONSIBILITIES
-
Initial fighting game conception.
-
Fighting character toolkit design and implementation (Boombot).
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Planning and approving animation frame data, style, and posing.
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VFX design and implementation to enhance the hit impact.
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Ability and damage balancing.
UNIVERSE
In the future, robots wipe out the entire human race and take over the planet Earth. Very soon they get bored of having nothing to do and establish a fighting tournament. The tournament serves as a form of entertainment, but it also helps the robots decide the new king of robots.