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UNANNOUNCED PROJECT

PROJECT DESCRIPTION

WHAT MAKES MY EXPERIENCE UNIQUE?

  • Core designer owning all 3C related features in pre-production.

  • Expertise in developing 3C systems from scratch for an new IP.

  • Developing while leveraging Scalar technology.

Technology Video

ROLE         
DURATION

CALENDER
3C Game Designer  
Ongoing

2021 October - Present

Unannounced New IP utilizing Scalar, a cloud-based technology led by Ubisoft Stockholm.

Ubisoft Stockholm leads the development on Ubisoft’s cloud-native technology Scalar that aims at changing the way games are made and played.

MY EXPERIENCE

TOOLS

Word
Miro
Excel

PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce

More details will be updated in the future. 

MY RESPONSIBILITIES​

    HIGH LEVEL

  • Defined 3C and general gameplay pillars in collaboration with my lead.

  • Planned 3C features for pre-production and at a high-level scope for the entire game.

  • Planned gameplay and other general accessibility features according to the target audience. 

    FEATURE DESIGN

  • Performed extensive feature research and benchmark analysis.

    • This was done through the form of videos, mockups, mood boards, & text references.​

  • Authored 3C design documents, from high-level concepts to detailed specifications. Some eg;

    • Gameplay Actions
    • Control Systems
    • Camera Systems
    • System Design
    • Ideation / Pitch
    • Etc.

  • Responsible for maintaining character, gameplay, and world / level metrics documentation.

​​

    ENGINE

  • Developed in-engine feature prototypes utilizing scripting tools.

  • Responsible for tweaking and balancing gameplay ingredient values.

  • Responsible for maintaining control scheme documents. 

  • Implemented the control scheme, and handled control conflicts between other disciplines. 

  • Responsible for handling camera states & blending values. 

  • Responsible for handling controller and camera feedback implementations (shake / rumble).

  • Collaborated with cross-functional teams to integrate feature design's into the engine.

  • Close collaboration to integrate game feel post-processing feedback.

  • Responsible for refining features in the engine such as camera, gameplay actions, etc.

    ENHANCED WORK PROCESSES

 

  • Created 3C team onboarding structure.

  • Started 3C glossary documentation initiative. 

  • Created 3C team confluence documentation structure. 

  • Proposed design feature approval process to leads, directors, and producers.

    MISC.

  • Promoted an inclusive design process to encourage shared ownership of features within my team.

  • Maintained communication between all disciplines involved during feature implementations.

  • Self-organized to create tasks and set priorities for various milestones and deadlines.

  • Conducted weekly 3C analysis sessions to collectively review other games with my team.

  • Facilitated studio design meetings between Ubisoft Massive & Stockholm.

  • Was an active participant in our senior leadership team's weekly playtest sessions. 

  • Managed 3C related bugs and tracked their resolution in JIRA.​​​

  • ​Supported few animation team mocap sessions. 

REFERENCES

In case you want feedback about my work, feel free to contact:

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