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THE DIVISION HEARTLAND

PROJECT DESCRIPTION

 

WHAT MAKES MY EXPERIENCE UNIQUE?

  • Obtained a strike team style experience. 

  • Expertise to identify and fine-tune 3C implementations. 

  • Quickly able to adapt and design features for a franchised product. 

GAME SCREENSHOTS

TEAM
ROLE

TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
             
DURATION

CALENDER
Ubisoft Redstorm Co-Dev
3C Game Design

Survival, Shooter
3D, Third Person
Singleplayer / Multiplayer
Snowdrop
PC and Consoles           
6 Months

2023 May - October

The Division Heartland is a free-to-play, PvEvP focused survival-action shooter set in the mysterious rural town of Silver Creek.

Explore and complete missions by day. Take on the dynamically moving contamination, enemy factions, and player squads by night.

The project was cancelled in 2024.

MY EXPERIENCE

TOOLS

 

Snowdrop

Word

Miro

Excel

PowerPoint

Confluence

Photoshop

Outlook

Teams

JIRA

Perforce

The 3C design team from Ubisoft Stockholm was assigned to support Ubisoft Redstorm.

In this collaboration, I was responsible for assessing the existing 3C systems in the game, including those already designed and implemented, as well as identifying additional systems required. We were able to pinpoint multiple different types of impactful changes required.​

MY RESPONSIBILITIES​

  • Detailed feature design documents (eg; Combat Systems).

  • Defined problem statements and feedback pointers.

  • Squashed bugs in the engine.

  • Tweaked and polished gameplay values.

  • Part of a mocap session to record new gameplay animations required.

My role was to enhance the overall 3C gameplay experience, working closely with a small team of programmers and animators to support the initiative.

I compiled a list of tasks with varying levels of impact on the game and collaborated with Ubisoft Redstorm production to integrate them into their JIRA system for tracking.

 

I also maintained weekly communication with the Redstorm team through check-in calls to provide updates on our progress.

 

Eventually after we passed the closed beta milestone, we returned to work on our in-house project at Ubisoft Stockholm. 

Let's Connect!

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