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STARLINK: BATTLE FOR ATLAS

PROJECT DESCRIPTION

PROJECT HIGHLIGHTS

 

  • Codev experience with Ubisoft Toronto.

  • Solo game designer managing everything from Ubisoft Pune (among a team of 10+ developers).

  • First credit on a console title.

GAME SCREENSHOTS

SteamIcon
TEAM
ROLE

TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
             
DURATION

CALENDER
Co-Dev w/ Ubisoft Toronto
3C Game Design and UI / UX

Open-World, Simulation
3D, Third Person
Singleplayer / Cooperative
Snowdrop
PC      
7 Months

2018 October - 2019 April

Lead a group of interstellar pilots dedicated to free the Atlas Star System from Grax and the Forgotten Legion.
 
Experience an open-world simulation where the game world is always active and awaiting dangers for the players to face and defeat.

Focusing on the PC Port of the release, the project was published on Steam on April 30th 2019.

UbisoftIcon

MY EXPERIENCE

After delivering a successful concept pitch to greenlight the co-dev project, I fleshed out all the features proposed while maintaining communication with 10+ developers simultaneously.

MY RESPONSIBILITIES​

  • Designed PC specific gameplay controls.

  • Adapted console UI to mouse specific controls to improve the PC user experience.

  • Designed PC specific options across controls, UI, video, audio, graphics, etc.

  • Designed PC specific features, including controls, camera states, ship physics, tutorials, etc.

  • Analysed playtest data and conducted focused testing, including A/B testing, to iterate on implementations.

  • Implemented keyboard localization in collaboration with the Ubisoft Localization team.

TOOLS

Snowdrop
Word
Excel
Visio
PowerPoint
Confluence

Photoshop
Outlook
Teams
JIRA
Perforce

As development progressed and edge cases were resolved, contributed to the design and implementation of new systems and features, including additional PC controls and PC exclusive gameplay features.

BLOG POST - ADAPTING AN FOV OPTION FOR STARLINK
Starlink’s dynamic FOV camera states might have created unintended accessibility issues.
Here's how we implemented the FOV option on Starlink while accommodating all problem statements. 

Let's Connect!

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