
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
GAME SCREENSHOTS
TEAM
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
DURATION
CALENDER
Ubisoft India
Multiplayer Game Design
Midcore, Adventure, Racing
2D, Side-scroller
Singleplayer / Multiplayer
Custom Engine
Mobile
4 Months
2018 July - October
A level-based midcore racing game where the objective of the player is to keep progressing on a saga map while collecting and upgrading bike parts to continue being competent enough to complete other levels of the game.
Despite the retention, durables, and progression systems, the game also involves asynchronous multiplayer which incites the inherent human will to compete and beat others through skill.
The game mainly monetizes on monthly content, weekly sales, and limited event currencies.
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MY EXPERIENCE
TOOLS
Custom Engine
Word
Excel
PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce
I was directly responsible for managing PvP content for Trials: Frontier. In addition to my assigned responsibilities, I also contributed to event design and feature design across the game.
MY RESPONSIBILITIES
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Designed and delivered monthly PvP content updates (Eg; Rewards).
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Balanced rewards to drive player engagement and monetization.
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Revamped matchmaking design to better support social interactions.
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Designed PvP events and supporting UI/UX, including a Halloween-themed update.
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Designed PvP systems and social game mechanics for a major core game update.
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Collaborated closely with Data Analysts to review player data and inform future updates.
Working on Trials: Frontier significantly deepened my understanding of live game operations, community dynamics, and how designers can actively shape a game’s content, meta, and long-term engagement.
Driven by curiosity and initiative, I also explored production workflows on Rayman Adventures and Starlink: Battle for Atlas. Due to evolving project needs, I was later fully assigned to Starlink: Battle for Atlas, where I continued contributing full-time.
REFERENCES
In case you want feedback about my work, feel free to contact:
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Rohit Suvarna, senior game design mentor assigned for my internship (rohit.y.suvarna@gmail.com).














