
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT SCREENSHOTS
STUDIO
TEAM SIZE
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
DURATION
CALENDER
Ubisoft India
~25
Game Design
Midcore, Adventure, Racing
2D, Side-scroller
Singleplayer / Multiplayer
Custom Engine
Mobile
8 Months
2018 July - 2019 January
Trials: Frontier is a level-based midcore racing game centered around progression, bike upgrades, and asynchronous PvP competition.
Players advance through a saga map, improving their bikes to tackle increasingly difficult challenges, while competing against others through skill-driven asynchronous multiplayer.
The game mainly monetizes on monthly content, weekly sales, and limited event currencies.
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EXPERIENCE
TOOLS
Custom Engine
Word
Excel
PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce
Owned PvP systems, live content, and progression features, while contributing to event and feature design across the game.
RESPONSIBILITIES
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Owned PvP systems, live content, and progression features.
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Designed and delivered recurring monthly PvP content.
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Created PvP LTEs, seasonal events, and team-based activities.
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Designed daily and monthly reward calendar systems to support player retention.
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Designed matchmaking systems to support social and team-based play.
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Balanced progression and rewards to drive engagement and monetization.
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Leveraged live analytics to inform design decisions and improve player retention.
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Collaborated with data analysts to evaluate player behaviour and optimize systems.
This project strengthened my understanding of live operations, player retention, and how strong core gameplay systems influences long-term engagement and community behaviour.
MISC
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Contributed to narrative design for Rayman Adventures.
REFERENCES
In case you want feedback about my work, feel free to contact:
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Rohit Suvarna, senior game design mentor assigned for my internship (rohit.y.suvarna@gmail.com).















