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UNANNOUNCED OPEN WORLD

PROJECT DESCRIPTION

ROLE         
DURATION

CALENDER
3C Game Designer          
4 Months

2021 March - 2021 June

New AAA open-world multiplayer IP; being developed in Ubisoft’s Anvil engine.

MY EXPERIENCE

TOOLS

Anvil
Word

Miro
Excel

PowerPoint
Confluence

Photoshop
Outlook
Teams
JIRA
Perforce

I was assigned to work with Ubisoft Reflections in-between of Prince of Persia project milestones.

In this collaboration, my primary focus was on PC controls. However, as it often happens, I also took responsibilities for other control-related systems, gameplay options, and even contributed to the design of a VO system.

MY RESPONSIBILITIES​

  • Designed and implemented PC specific gameplay controls.

  • Created control system guidelines for all control devices. 

  • Designed accessibility options for controls. 

  • Researched and benchmarked for a VO system design.

I maintained daily communication with my lead in the UK, and held weekly check-ins with the design team. These sessions were primarily used to review and exchange feedback on each other's design documents.

BLOG POST - COMPLEXITY OF CONTROL SCHEMES
Most of the design insights and principles I applied on this project are detailed in this blog post.

Let's Connect!

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