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UNANNOUNCED OPEN WORLD

PROJECT DESCRIPTION

ROLE         
DURATION

CALENDER
3C Game Designer          
4 Months

2021 March - 2021 June

New AAA open-world multiplayer IP; being developed in Ubisoft’s Anvil engine.

MY EXPERIENCE

TOOLS

Anvil
Word

Miro
Excel

PowerPoint
Confluence

Photoshop
Outlook
Teams
JIRA
Perforce

After completing my work on Prince of Persia, I was assigned to collaborate with Ubisoft Reflections.​

While my primary focus was on PC controls, the scope of my responsibilities expanded to include broader control-related systems, gameplay options, and contributions to the design of a VO system.

MY RESPONSIBILITIES​

  • Designed and implemented PC-specific gameplay controls.

  • Created control system guidelines applicable across all input devices.

  • Defined and managed input conditions for all gameplay actions.

  • Designed accessibility options related to controls.

  • Conducted research and benchmarking to support VO system design.

I maintained daily communication with my Lead in the UK and held weekly check-ins with the design team, primarily focused on reviewing and exchanging feedback on design documentation.

BLOG POST - COMPLEXITY OF CONTROL SCHEMES
Most of the design insights and principles applied on this project are detailed in this blog post.

Let's Connect!

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