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SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
STUDIO
TEAM SIZE
TAGS
ROLE
PLAYERS
ENGINE
DURATION
CALENDER
Co-Dev w/Ubisoft Reflections
~25
Open-World, New IP
3C Game Designer
Multiplayer
Anvil
4 Months
2021 March - June
New AAA open-world multiplayer IP; being developed in Ubisoft’s Anvil engine.
As per prior job descriptions, the project may feature history, real locations, events, or emergent narrative elements that make up a living, breathing, reactive world.
EXPERIENCE
TOOLS
Anvil
Word
Miro
Excel
PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce
Following my work on Prince of Persia, I collaborated with Ubisoft Reflections during the foundational phase of a large-scale open world multiplayer IP.
RESPONSIBILITIES
-
Designed and implemented PC-specific control systems and conditions.
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Defined scalable input guidelines to ensure a consistent experience across multiple input devices.
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Established gameplay control accessibility standards for the project.
Expanded scope beyond PC controls to support broader gameplay systems.
I maintained daily communication with my Lead in UK and held weekly check-ins with the design team, primarily focused on reviewing and exchanging feedback on design documentation.
BLOG POST - COMPLEXITY OF CONTROL SCHEMES
Most of the design insights and principles applied on this project are detailed in this blog post.
Let's Connect!
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