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SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
ROLE
DURATION
CALENDER
3C Game Designer
4 Months
2021 March - 2021 June
New AAA open-world multiplayer IP; being developed in Ubisoft’s Anvil engine.
MY EXPERIENCE
TOOLS
Anvil
Word
Miro
Excel
PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce
I was assigned to work with Ubisoft Reflections in-between of Prince of Persia project milestones.
In this collaboration, my primary focus was on PC controls. However, as it often happens, I also took responsibilities for other control-related systems, gameplay options, and even contributed to the design of a VO system.
MY RESPONSIBILITIES
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Designed and implemented PC specific gameplay controls.
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Created control system guidelines for all control devices.
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Designed accessibility options for controls.
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Researched and benchmarked for a VO system design.
I maintained daily communication with my lead in the UK, and held weekly check-ins with the design team. These sessions were primarily used to review and exchange feedback on each other's design documents.
BLOG POST - COMPLEXITY OF CONTROL SCHEMES
Most of the design insights and principles I applied on this project are detailed in this blog post.
Let's Connect!
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