
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
ROLE
DURATION
CALENDER
3C Game Designer
4 Months
2021 March - 2021 June
New AAA open-world multiplayer IP; being developed in Ubisoft’s Anvil engine.
MY EXPERIENCE
TOOLS
Anvil
Word
Miro
Excel
PowerPoint
Confluence
Photoshop
Outlook
Teams
JIRA
Perforce
After completing my work on Prince of Persia, I was assigned to collaborate with Ubisoft Reflections.
While my primary focus was on PC controls, the scope of my responsibilities expanded to include broader control-related systems, gameplay options, and contributions to the design of a VO system.
MY RESPONSIBILITIES
-
Designed and implemented PC-specific gameplay controls.
-
Created control system guidelines applicable across all input devices.
-
Defined and managed input conditions for all gameplay actions.
-
Designed accessibility options related to controls.
-
Conducted research and benchmarking to support VO system design.
I maintained daily communication with my Lead in the UK and held weekly check-ins with the design team, primarily focused on reviewing and exchanging feedback on design documentation.


