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UNANNOUNCED OPEN WORLD IP

PROJECT DESCRIPTION

STUDIO
TEAM SIZE
TAGS

ROLE 
PLAYERS        

ENGINE
DURATION

CALENDER
Co-Dev w/Ubisoft Reflections
~25
Open-World, New IP

3C Game Designer     
Multiplayer
Anvil    
4 Months

2021 March - June

New AAA open-world multiplayer IP; being developed in Ubisoft’s Anvil engine.

As per prior job descriptions, the project may feature history, real locations, events, or emergent narrative elements that make up a living, breathing, reactive world.

EXPERIENCE

TOOLS

Anvil
Word

Miro
Excel

PowerPoint
Confluence

Photoshop
Outlook
Teams
JIRA
Perforce

Following my work on Prince of Persia, I collaborated with Ubisoft Reflections during the foundational phase of a large-scale open world multiplayer IP.

RESPONSIBILITIES​

  • Designed and implemented PC-specific control systems and conditions. 

  • Defined scalable input guidelines to ensure a consistent experience across multiple input devices.

  • Established gameplay control accessibility standards for the project.

Expanded scope beyond PC controls to support broader gameplay systems.

I maintained daily communication with my Lead in UK and held weekly check-ins with the design team, primarily focused on reviewing and exchanging feedback on design documentation.

BLOG POST - COMPLEXITY OF CONTROL SCHEMES
Most of the design insights and principles applied on this project are detailed in this blog post.

Let's Connect!

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