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WARCRAFT III: THE KEL'THUZAD'S WRATH

PROJECT DESCRIPTION











​GAME SCREENSHOTS

ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM                    
DURATION
CALENDER
Level Design
Exploration, Survival, RTS
2.5D, Isometric
Singleplayer
Warcraft III Editor
PC           
3 Months

2014 October - December
“The Kel’Thuzad’s Wrath” is a resurrection tale of a death knight who once wished to conquer the realm of humans for himself.
 
This mod of Warcraft III features survival, exploration, action, and strategy presented as a blend and as an homage to the original game. 
MAP TAG

PROJECT DEVELOPMENT

TOOLS

Word
Excel

Warcraft III Editor
PowerPoint
Photoshop
SketchUp
Perforce

Premiere

MY RESPONSIBILITIES​

  • Warcraft III game research and breakdown.

  • Paper level conception, to photoshop, to editor implementation.

  • Designed and implemented unique player characters, ally, and enemy AI behaviors.

  • Designed and implemented unique items and pseudo puzzles.

  • Crafted and implemented a mission structure with side missions.

  • Molded the Warcraft III universe to support new dialogues and gameplay cinematics.

  • Conducted multiple playtests to finetune and balance the gameplay experience.

UNIVERSE

The almighty lich king Kel’Thuzad is looking to regain his former self (his original human mage form). He now believes that this transformation will bring him tremendous power which can’t be obtained by being an undead.

He aims to accomplish all of this with his new "plan", but in order to execute his plan he needs to sacrifice 1 champion from each of the 4 groups (i.e. orcs, humans, elves, and undead). Knowing this fact, he teleports 4 selected champions into an alternate dimension.

Map Final.jpg
PORTFOLIO REJECT - WARCRAFT III MISSION
The Mission' is a 1-hour custom campaign mod created for the game “Warcraft III” as a part of an "Intensive Week" at our University.
This mod is about peasants rising against their oppressors to save their kingdom.
The project was completed by a team of 30 people over the course of 5 days.

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