PIXEL DODGE 5000
WHAT MAKES THE PROJECT UNIQUE?
Easy to understand mechanics.
High potential for further development.
Fun multiplayer experience.
Physics, Sports, Party
'Pixel Dodge 5000' is a physics based sports game where the player can shoot environment gathered balls onto their opponent.
The project was made as a part of a 'business simulation week' and has been completed in 2 days in our university.
My "THE" biggest inspiration for this project was 'Rocket League' - the infamous physics-sports game which made me to experiment with the idea of 'janky' physics surrounding a sports environment.
Following my inspiration, I went on to create the design of Pixel Dodge - a dodge ball game about the characters on screen and the physics of the ball. And in my mind, this project was executed with the intention of simulating Indie development experience, and to most part, it taught me many things in regards of my goal.
WHAT WENT RIGHT?
Utilized my limited time well to craft 2 games under 48hrs (the other game was a top down shooter, undocumented).
It was my first time to finish everything from - UI, art, design, and coding all at once, solo.
It turned out to be a really fun prototype which many people played and enjoyed challenging each other in a college fest.
WHAT TO IMPROVE?
Few minor bugs are slightly interfering with the experience.
In general, it feels a bit unpolished, with missing feedbacks.