
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
WHAT MAKES THE PROJECT UNIQUE?
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Easy to understand mechanics.
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High potential for further development.
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Fun multiplayer experience.
GAME SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
DURATION
CALENDER
Indie
Physics, Sports, Party
2D Top-down
Multiplayer (1v1)
Construct 2D
PC
2 Days
2016 April
'Pixel Dodge 5000' is a physics based sports game where the player can shoot environment gathered balls onto their opponent.
The project was made as a part of a 'business simulation week' and has been completed in 2 days in our university.
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MY EXPERIENCE
DEPENDENCIES
Gameplay Design
Game Art
UI Design
Programming
TOOLS
Word
Photoshop
Construct 2D
Audacity
My "THE" biggest inspiration for this project was 'Rocket League' - the infamous physics-sports game which made me to experiment with the idea of 'janky' physics surrounding a sports environment.
Following my inspiration, I went on to create the design of Pixel Dodge - a dodge ball game about the characters on screen and the physics of the ball. And in my mind, this project was executed with the intention of simulating Indie development experience, and to most part, it taught me many things in regards of my goal.
PERSONAL COMMENTS
WHAT WENT RIGHT?
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Utilized my limited time well to craft 2 games under 48hrs (the other game was a top down shooter, undocumented).
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It was my first time to finish everything from - UI, art, design, and coding all at once, solo.
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It turned out to be a really fun prototype which many people played and enjoyed challenging each other in a college fest.
WHAT TO IMPROVE?
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Few minor bugs are slightly interfering with the experience.
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In general, it feels a bit unpolished, with missing feedbacks.