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BEJEWELED BLITZ

PROJECT DESCRIPTION

WHAT MAKES MY EXPERIENCE UNIQUE?

  • Took over the live-ops squad completely.

  • Active participant while still being an intern.

  • Worked on other studio titles such as - Bejeweled Stars & Tetris Blitz as well.

GAME SCREENSHOTS

TEAM
ROLE

TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
             
DURATION

CALENDER
Electronic Arts
Game Design

Casual-Competitive
2D
Singleplayer / Multiplayer
Custom Engine
PC and Mobile        
3 Months

2017 July - September

One-minute match 3 game where the objective of the player is to get the best score possible to post on a Weekly Leaderboard against their Facebook friends.
 
A casual yet competitive game, but there are not many extrinsic motivators for it besides the inherent human will to compete and beat others through skill.

The game mainly monetizes on monthly content, weekly sales, and difficult to earn single currency sinks.

MY EXPERIENCE

TOOLS

Custom Engine
Unity

Word
Excel
PowerPoint
Confluence
App Annie

Photoshop
Outlook
Slack
JIRA

Perforce

I was directly managing the daily, weekly, monthly, events, and features going into the game.

MY RESPONSIBILITIES​

  • Content design accounting for daily, weekly, and monthly updates.

  • Event design and UI / UX for a Halloween update.

  • Feature design and game mechanics for a core game update (Eg; Boosters).

  • Quality assurance for daily and weekly updates to ensure expected delivery.

  • Live analytics and data analyst collaborations to review data to improve future updates.

  • Designed Bejeweled Blitz Landing Website.

Plus with my enthusiasm at the point, I also explored the work processes for Bejeweled Stars and Tetris Blitz by involving myself in their production timelines.

MISC

  • Part of a level design pack update for Bejeweled Stars.

  • Content design and analysis for Tetris Blitz.

  • Content brainstorming for future Tetris Blitz updates.

This internship arrived at the perfect time for a self-transformation. It gave me the chance to delve into mobile game development philosophy, working on both an                      and the live Bejeweled Blitz work.

I learned how to collaborate effectively within a large team in a major corporate setting. More importantly, transitioning from a focus on PC games to mobile games, I gained a deeper appreciation for mobile game design.

 

I realized whatever I learned in my university wasn't some child's play. All of my learnings helped me become more confident in my workflow, and in myself as a professional game designer.

REFERENCES

In case you want feedback about my work, feel free to contact:

  • Anup Yadav, senior game design mentor assigned for my internship (anupyadavk@gmail.com).

  • Abhishek Koturaju, a product owner / producer managing my dependencies (akaturoju@ea.com).

BLOG POST - UNANNOUNCED MOBILE PROJECT
A mid-core casual-competitive game that was developed from a small team into a mini-scale production during my internship at EA.
BLOG POST - EA INTERNSHIP REPORT
NDA free internship report about my first stint at EA. It details my professional experience of working on multiple full production and live service mobile titles.
List of projects I was involved in:
  • Bejeweled Blitz, Bejeweled Stars, Tetris Blitz, and a few internal prototypes.
BEJEWELED STARS
TETRIS BLITZ
RETIRED ON
APRIL 21st 2020

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