
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT HIGHLIGHTS
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Took over the live-ops squad completely.
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Contributed during the transition toward a mid-core design model.
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Handled dailies, LTEs, boosters, levels, new features, and QA.
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Worked on other studio titles such as Bejeweled Stars & Tetris Blitz as well.
GAME SCREENSHOTS
STUDIO
TEAM SIZE
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
DURATION
CALENDER
Electronic Arts
~50
Game Design
Casual-Competitive
2D
Singleplayer / Multiplayer
Custom Engine
PC and Mobile
3 Months
2017 July - October
One-minute match 3 game where the objective of the player is to get the best score possible to post on a Weekly Leaderboard against their Facebook friends.
A casual yet competitive game, but there are not many extrinsic motivators for it besides the inherent human will to compete and beat others through skill.
The game mainly monetizes on monthly content, weekly sales, and difficult to earn single currency sinks.
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MY EXPERIENCE
TOOLS
Custom Engine
Unity
Word
Excel
PowerPoint
Confluence
App Annie
Photoshop
Outlook
Slack
JIRA
Perforce
I was directly responsible for managing daily, weekly, and monthly content, as well as live events and feature updates for the game.
MY RESPONSIBILITIES
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Designed content for daily, weekly, and monthly update cycles.
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Designed event content and UI/UX for a Halloween-themed update.
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Designed features and core game mechanics for a major update (eg., Boosters).
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Performed quality assurance on daily and weekly updates to ensure timely and accurate delivery.
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Collaborated with data analysts using live analytics to review player data and inform future updates.
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Designed Bejeweled Blitz Landing Website.
In parallel, I proactively explored production workflows for Bejeweled Stars and Tetris Blitz by participating in their production timelines.
MISC
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Contributed to a level design pack update for Bejeweled Stars.
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Supported content design and analysis for Tetris Blitz.
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Participated in content brainstorming for future Tetris Blitz updates.
This internship arrived at the perfect time for a self-transformation. It gave me the chance to delve into mobile game development philosophy, working on both an and the live Bejeweled Blitz work.
I gained valuable experience collaborating within a large, cross-disciplinary team in a corporate environment. Transitioning from a primary focus on PC games to mobile development also gave me a deeper appreciation for the unique constraints and opportunities of mobile game design.
Most importantly, this experience reinforced the practical value of my academic foundation and significantly strengthened my confidence in both my workflow and my identity as a professional game designer.
REFERENCES
In case you want feedback about my work, feel free to contact:
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Anup Yadav, senior game design mentor assigned for my internship (anupyadavk@gmail.com).
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Abhishek Koturaju, a product owner / producer managing my dependencies (akaturoju@ea.com).
BLOG POST - UNANNOUNCED MOBILE PROJECT
A mid-core, casual-competitive game that grew from a small team into a mini-scale production during my internship at EA.
BLOG POST - EA INTERNSHIP REPORT
An NDA-free internship report covering my first stint at EA, detailing my professional experience working on multiple full-production and live-service mobile titles.
List of projects I was involved in:
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Bejeweled Blitz, Bejeweled Stars, Tetris Blitz, and a few internal prototypes.














