
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT SCREENSHOTS
STUDIO
TEAM SIZE
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
DURATION
CALENDER
Electronic Arts
~50
Game Design
Casual-Competitive
2D
Singleplayer / Multiplayer
Custom Engine
PC and Mobile
4 Months
2017 July - October
A casual-competitive match 3 game where the objective of the player is to get the best score possible to post on a Weekly Leaderboard against their Facebook friends.
The game mainly monetized on monthly content, weekly sales, and difficult to earn single currency sinks.
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EXPERIENCE
TOOLS
Custom Engine
Unity
Word
Excel
PowerPoint
Confluence
App Annie
Photoshop
Outlook
Slack
JIRA
Perforce
Took ownership of live content and feature updates during a transition to a mid-core design model, focusing on engagement, retention, and system evolution
RESPONSIBILITIES
-
Designed and delivered daily, weekly, and monthly content.
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Created LTEs and seasonal events to drive engagement.
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Designed core gameplay mechanics (e.g. Boosters).
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Implemented features directly in the proprietary engine.
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Continuously analysed community feedback and highly engaged player behaviour.
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Performed QA on daily and weekly updates to ensure quality and timely delivery.
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Designed the Bejeweled Blitz Landing Website.
MISC
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Contributed to content design for Bejeweled Stars.
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Supported feature design and analysis for Tetris Blitz.
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Successfully pitched an NDA project.
This experience established a strong foundation in live game development, content pipelines, and data-informed design, while developing a deeper understanding of the constraints and opportunities of mobile games.
REFERENCES
In case you want feedback about my work, feel free to contact:
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Anup Yadav, senior game design mentor assigned for my internship (anupyadavk@gmail.com).
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Abhishek Koturaju, a product owner / producer managing my dependencies (akaturoju@ea.com).
BLOG POST - UNANNOUNCED MOBILE PROJECT
Successfully pitched a mid-core, casual-competitive game that grew from a small team into a mini-scale production during my internship at EA.
BLOG POST - EA INTERNSHIP REPORT
An NDA-free internship report covering my first stint at EA, detailing my professional experience working on multiple full-production and live-service mobile titles.
List of projects I was involved in:
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Bejeweled Blitz, Bejeweled Stars, Tetris Blitz, and a few internal prototypes.














