
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT HIGHLIGHTS
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Acted as Lead Game Designer, owning core gameplay systems, progression, and overall gameplay direction.
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Designed the game’s central rules ability gameplay system, allowing players to modify world logic.
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Led feature implementation across game design, level design, narrative, and animation integration.
PROJECT SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Lead Game Design, Level Design, Narrative, Animator, and Marketing
Puzzle, Adventure
3D, Third Person
Singleplayer
Unreal Engine 4
PC
5
1 Year (Graduation)
2017 May - 2018 May
"The_Game" is a third-person puzzle adventure game about altering the “core rules” governing the game world itself.
Developed over 12 months as our university final year project.
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EXPERIENCE
TOOLS
Unreal
Word
PowerPoint
Excel
Visio
Photoshop
Premiere
AfterEffects
SketchUp
iClone Animator
iClone Kinect MoCap
Trello
RULE ABILITIES
The project was initially conceived as a 2D programming-esque experience.

The project later evolved into a narrative-driven puzzle adventure game centered around parodying game development tropes.
RESPONSIBILITIES
GAME DESIGN:
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Responsible for the core game loop and all core gameplay systems.
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Designed player rule abilities, enemy, ally AI behaviours, and gameplay ingredients.
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Planned progression while accounting for the long-term scalability of the concept.
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LEVEL DESIGN:
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Designed levels from paper layouts through in-engine implementation.
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Created mission structures, side objectives, puzzle sequences, and progression flow.
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Designed gameplay scenarios centered around rule manipulation.
NARRATIVE & ANIMATION:
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Helped shape the game’s narrative and overall world design direction.
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Designed 15+ characters across multiple factions with unique gameplay identities and world roles.
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Wrote and implemented all dialogue conversations featured in the game.
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Modified, keyframed, and retargeted over 150 animations using Kinect Mocap data and Mixamo.
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PRESENTATION & MARKETING:
As part of the final evaluation, I prepared an extensive pitch deck and marketing materials, including, competitor analysis, budget planning, teasers, trailers, and other physical promotional materials.
The project received strong positive feedback from visiting industry professionals, particularly for its scope, execution quality, and production value compared to typical student projects.




























