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SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
PROJECT SCREENSHOTS
MAP TAG
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Level Design
Survival, FPS
3D, First Person
Singleplayer
Doom SnapMap Editor
PC
5
5 Days
2017 January
"DOOM: Blacksite" is a survival FPS level made using the DOOM SnapMap editor, where players take on the role of a superhuman UAC soldier attempting to escape from Hell.
The project was developed during an "Intensive Week" at our university.
The level was published on Steam on February 3rd 2017.
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EXPERIENCE
TOOLS
SnapMap Editor
PowerPoint
Photoshop
Each team member was responsible for designing 1–2 level sections.
Together, the team created approximately 8 sections, delivering 20–30 minutes of gameplay.
RESPONSIBILITIES
-
Helped establish the level's survival-focused gameplay direction and tone.
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Designed level sections from paper layouts through DOOM SnapMap editor implementation.
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Responsible for handling enemy balancing and progression through all sections of the level.
NARRATIVE CONTEXT
The project followed a captured UAC soldier attempting to escape demonic captivity and return to Earth with the assistance of the AI VEGA.
The setting and progression structure were designed to reinforce tension, isolation, and gradual player empowerment throughout the experience.

PORTFOLIO REJECT - LARA CROFT GO: KING COBRA CAVE
Lara in one of her adventures came across a mysterious cave that once forever changed her life.
This cave was filled with poisonous snakes and dangerous traps. But most of all, hidden inside this cave contained was a treasure which held eternal power which could drastically change the world if tampered with.
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