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SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
GAME SCREENSHOTS
MAP TAG
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Level Design
Survival, FPS
3D, First Person
Singleplayer
Doom SnapMap Editor
PC
5
5 Days
2017 January
"Doom: Blacksite" is a survival FPS level made in the SnapMap editor, where the player roleplay's a superhuman UAC soldier who is on a quest to escape from hell.
The project was developed during an "Intensive Week" at our University.
The level was published on Steam on February 3rd 2017.
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PROJECT DEVELOPMENT
TOOLS
SnapMap Editor
PowerPoint
Photoshop
We divided the level into segments, with each team member responsible for 1-2 sections.
Together, we created approximately 8 sections that offered 20-30 minutes of gameplay.
MY RESPONSIBILITIES
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Theme conception and feature planning.
-
Paper level concept to editor implementation.
-
Responsible for handling enemy balancing and progression through all sections of the level.
UNIVERSE
A superhuman UAC soldier has been captured by demons and left in a hellish cage, barely alive. He must recover his powers and weapons to find a way to escape back to Earth.
On entering the Mars Facility, he connects with the AI VEGA, which assists him in discovering a method to teleport back home.

PORTFOLIO REJECT - LARA CROFT GO: KING COBRA CAVE
Lara in one of her adventures came across a mysterious cave that once forever changed her life.
This cave was filled with poisonous snakes and dangerous traps. But most of all, hidden inside this cave contained was a treasure which held eternal power which could drastically change the world if tampered with.
Let's Connect!
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