top of page

DOOM: BLACKSITE

PROJECT DESCRIPTION

PROJECT SCREENSHOTS

MAP TAG
ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
TEAM MEMBERS                
DURATION
CALENDER
Level Design
Survival, FPS
3D, First Person
Singleplayer
Doom SnapMap Editor
PC
5             
5 Days

2017 January

"DOOM: Blacksite" is a survival FPS level made using the DOOM SnapMap editor, where players take on the role of a superhuman UAC soldier attempting to escape from Hell.
 
The project was developed during an "Intensive Week" at our university.

The level was published on Steam on February 3rd 2017.

SteamIcon

MAP TAG: NC8GPCZ9

EXPERIENCE

TOOLS

SnapMap Editor
PowerPoint
Photoshop

Each team member was responsible for designing 1–2 level sections.

Together, the team created approximately 8 sections, delivering 20–30 minutes of gameplay.

RESPONSIBILITIES​

  • Helped establish the level's survival-focused gameplay direction and tone.

  • Designed level sections from paper layouts through DOOM SnapMap editor implementation.​

  • Responsible for handling enemy balancing and progression through all sections of the level.

NARRATIVE CONTEXT

The project followed a captured UAC soldier attempting to escape demonic captivity and return to Earth with the assistance of the AI VEGA.

The setting and progression structure were designed to reinforce tension, isolation, and gradual player empowerment throughout the experience.

Blacksite
PORTFOLIO REJECT - LARA CROFT GO: KING COBRA CAVE
Lara in one of her adventures came across a mysterious cave that once forever changed her life.
This cave was filled with poisonous snakes and dangerous traps. But most of all, hidden inside this cave contained was a treasure which held eternal power which could drastically change the world if tampered with.

Let's Connect!

LinktreeIcon
bottom of page