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DOOM: BLACKSITE

PROJECT DESCRIPTION

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PROJECT SCREENSHOTS

MAP TAG
ROLE
TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM    
TEAM MEMBERS                
DURATION
CALENDER
Level Design
Survival, FPS
3D, First Person
Singleplayer
Doom SnapMap Editor
PC
5             
5 Days

2017 January

"DOOM: Blacksite" is a survival FPS level made using the DOOM SnapMap editor, where players take on the role of a superhuman UAC soldier attempting to escape from Hell.
 
The project was developed during an "Intensive Week" at our university.​

The level was published on Steam on February 3rd 2017.

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MAP TAG: NC8GPCZ9

EXPERIENCE

TOOLS
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SnapMap Editor
PowerPoint
Photoshop

Each team member was responsible for designing 1–2 level sections.

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Together, the team created approximately 8 sections, delivering 20–30 minutes of gameplay.

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RESPONSIBILITIES​

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  • Helped establish the level's survival-focused gameplay direction and tone.

  • Designed level sections from paper layouts through DOOM SnapMap editor implementation.​

  • Responsible for handling enemy balancing and progression through all sections of the level.

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NARRATIVE CONTEXT

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The project followed a captured UAC soldier attempting to escape demonic captivity and return to Earth with the assistance of the AI VEGA.

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The setting and progression structure were designed to reinforce tension, isolation, and gradual player empowerment throughout the experience.​

Blacksite
PORTFOLIO REJECT - LARA CROFT GO: KING COBRA CAVE
Lara in one of her adventures came across a mysterious cave that once forever changed her life.
This cave was filled with poisonous snakes and dangerous traps. But most of all, hidden inside this cave contained was a treasure which held eternal power which could drastically change the world if tampered with.

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