
SNOUK DESIGN NOTES BLOG
An open space where I could keep on experimenting on game design.
I also consider this to be my unprofessional space where I could just be my weird and silly self.
Be sure to check it out to get to know about my side projects & ventures!
PROJECT DESCRIPTION
MY RESPONSIBILITIES
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Theme research deriving concepts for the mini-games.
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Responsible for balancing the mini-games implemented in-engine.
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Documentation for all information related to the theme - bringing a unified vision to the whole team working on the game.
WHAT MAKES THE PROJECT UNIQUE?
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Focused around the theme of mountaineering.
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Teaches mountaineering facts and requirements.
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Polished theme oriented mini-games.
GAME SCREENSHOTS
ROLE
TAGS
VIEW
PLAYERS
ENGINE
PLATFORM
TEAM MEMBERS
DURATION
CALENDER
Game Design
Mini-Games, Serious
2D
Singleplayer
Unity 2D
Mobile / Tablet
8
13 Days
2016 October
'K2: The Climb' is a serious game made as a collection of different types of mini-games. The game teaches the players about the hazards and facts about Mount K2 specific situations, while also teaching about mountaineering in general.
The project was made as a part of an 'intensive week' session and has been completed in 1 week at our University.
The game itself is a combination of a number of mini-games (6 to be precise), and all of the mini-games are crafted around different categories essential for mountaineering. The purpose of the game is to promote mountaineer safety.
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MY EXPERIENCE
DEPENDENCIES
Mini-Games
Game Balance
Documentation
Target Research
TOOLS
Word
Unity
Excel
Photoshop
Perforce
Before anything, we kicked off our production of the project by performing target research on different types of mountains and mountaineering in general. Hand-in-hand we also worked on the initial design of the game alongside our research. But due to the scope of the research itself, our intended design went through many changes over the course of the development of the project.
Reaching a staple point between the time limit of the project and the research done, we began cutting down content from the project to make it better presentable, and better polished.
Though in the end while I do agree that our initial design was not implemented, and it kept changing day by day, then again, we as a team had a unified vision no matter in which ever direction it changed to. We learned to adapt in many different ways in the short development time of the project.
I was responsible for the research performed and also I worked on the game design and balancing alongside the research.
PERSONAL COMMENTS
WHAT WENT RIGHT?
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All of us maintained a unified vision throughout the development process of the game.
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Intensive research was done on K2 and all information required for getting the basics of mountaineering.
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Efficient time management between different team members was maintained for the betterment of the project.
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Focused on delivering a polished prototype.
WHAT TO IMPROVE?
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No sound assets were implemented into the game.