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ROBO WARS

PROJECT DESCRIPTION

WHAT MAKES THE PROJECT UNIQUE?

  • Fun multiplayer experience.

  • High potential for further development.

  • Inspired from Halo.

GAME SCREENSHOTS

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TAGS                     
VIEW                       
PLAYERS                   
ENGINE                   
PLATFORM                    
DURATION
CALENDER
Indie
Arena, Shooter
2D, Side-scroller
Multiplayer (2 - 4)
GameMaker 1.4
PC           
3 Months

2016 October - December

"Robo Wars" is a multiplayer arena shooter where players battle against each other in different modes, with different weapons, in different maps for victory and for survival! 
 
This project was inspired by Halo. It's a mixture of COD and Halo in the 2D realm of shooting. The project was made in my free time.

MAP TAG

MY EXPERIENCE

DEPENDENCIES

Multiplayer Design

Gameplay Design

Weapon Design

Level Design

Game Balance

Game Art

UI Design

Programming

TOOLS

Word

Photoshop

GameMaker
Audacity

I created this project to primarily learn more about coding my own games. I chose GameMaker, because I felt that I only needed to understand the logic behind coding, and not coding itself. On a side note, I also wanted to improve my pixel art skills to better understand its work process for future projects.

 

But as time passed by, feature by feature, this project started to exponentially grow, and it came to a point where I had the feeling that this project had high potential for a full release. Though in the end, I wasn't able to do it. I had to end the production because I got what I came for - which is, the knowledge of the basics of programming, and some practice on pixel art. Also, I stopped working because I had other University projects to focus on at the time.     

This project features:

  • 5 Levels

  • 6 Weapons (Assault, Plasma, Shotgun, Grenade, Sniper, Rockets) 

  • 4 Game Modes (Deathmatch, Instadeath, CTF, Oddball)

  • Basic Video Settings

  • Basic Audio Settings

  • Customizable Controls

  • Customizable Gameplay Experience

PERSONAL COMMENTS

WHAT WENT RIGHT?

  • Time management and implementation of the planned design were pretty good (pre-production to alpha).

  • It was really fulfilling to prototype and implement planned features solo.

  • Turned out to be a really fun arena multiplayer experience.

  • Outsourced sound assets really add to the experience.

WHAT TO IMPROVE?

  • The game still has a few unresolved bugs remaining.

  • More work can be done on the level art. 

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